Post by Verius on Oct 8, 2005 3:09:20 GMT
((Since I loike him ^_^))
General Stats:
Name :Kleros Nihvien (Kel-air-ohs Nih-vy-in)
Race: Human (But with some changes)
Gender: Male
Age: 29 (But youd never tell)
Class: Mage/Fighter
Alignment: Good
Personal Stats:
Body Build: 5'6" feet tall
Distinguishing Features: Bone Structure: Technically, Build wise, he looks human enough, but, (for my enjoyment) I was thinking of having him, have a unique bone structure, being: a skeleton, and Exo-skeleton. With the story I'm going to write, It will basically have my character, Kleros, not start as the mage I want him to be. He begins his history as a normal person, in seek of adventure (and this is just a basic summary) at some certain point in time (yet to be decided) He is directly exposed to the world of magic, so with this instant, burst of magic being applied to him, rather than having it develop, it messes with his body, as it probably would. The magic forces his bones to morph and change, growing abnormally, breaking forth through his skin, and creating hideous deformities to his body. The exposed bone settled into a type of plates over his body (Specifically, if I can describe it: It's not covering his body, but only parts of it. I'll disect this into parts of the body
Head: The brow, at the ends of his eyebrows (not where they meet) his bones grew and spiked outward only slightly. Three spikes on each side beginning at the middle of his eyebrows continuing outward to the ends, the spikes getting slightly larger each time. Closest to the other eyebrow is the smallest, then one away, larger, and the furthest, the largest (on both sides). But that's only the brow, from the middle of his hairline (pardon my lack of more descriptive words for the bones and areas, but I regret, I can't think off them off the top of my head, so think, from the tip of your nose, straight up your head to you hairline) did bones also grow. These are more of in a helmeted fashion. The bones protruding from his hairline, are short and blunt, and they continue backward in a v-like shape, following the hairline. Further backward toward the tip of your head, the bones form lazy arches upward, and become longer and sharper than any place else on the head (though they follow a distinct path from the middle of the hairline, to the spine (these are the largest of all). The only other noticeable protrusions are from the chin, there are only three symetrical bones, two on each side of one larger spike that points straight down, following the chin).
Chest and Back: On the chest, there is little growth, none at all until the shoulders (although the ribs look quite a bit larger under his skin) the spikes on the shoulder, follow the collar bone, and flare outward, breaking the skin in Four places, those closer to the neck are larger (They bend backward, following the ball of the shoulder, so they do not stick straight up.) On the back, simply enough, the bones only sprout from the spine (though then again, the ribs look quite a bit bigger, but don't break skin) the spikes are relatively small along the neck, but at the base they gradually get larger, until halfway down the back they stop getting larger. and gradually decrease toward his hips. (They also protrude in lazy up-side down archs (with the "U" part of the arch facing upward))
Arms: Both arms are the same, five spikes in a sporadic fashion protrude (symmectrical on both shoulders, just in sporadic fashion when it comes to where they protrude) from the sides of his shoulders, until his bicep. The next bones, are on his forearms, most noteably: (One both forearms) A large spike shoots out 1/2 of the way down his arm. It continues down his forearm, bending outward slightly, and then back downward as the bone reaches the middle of his hand. The bones grow past his fingertips by 2 inches, they are serrated on the inside, where they broke from the original bone in his arm. (The large bone from the forearm has a 1 inch space between his arm and the bone, at the highest point, this lessens closer to the point and root of the bone.) The only other bones stick 1 and 1/2 mm forward from his knuckles.
Hip: Biggest note: The tailbone has been enormously extended (The muscules and tendons growing with it, but still being covered by bone (It looks something like if you took your spine and made it a tail (and the segments of the spine became Exo skeleton like). The bone-tail reaches past his feet, it's about 4 and 1/2 feet long (he's 5 feet 6 inches tall). Two bones also protrude upward out of his hip on each side, curving backward.
Legs: Only three bones spike outward from his thighs. (on the outside of his thighs in the middle). The other change is his knee caps spike upward out of his knee.
(Otherwise, his bones are just generally denser and thicker.)
Clothes: Wears a visor made of bone, that covers his face, and rests on his nose, he sees through the eye sockets ( It's a large lizard skull, he also wears the lizard's jaw bone over his chin, secured to his own jaw (it moves with his mouth), Sandy colored shirts with holes for the bones (He makes sure none of them are covered up). Wears loose bone-colored clothes, and bleached (by the sun) leather shoes.
Personality: Polite, Caring
History:
Kleros started as a normal man working for his father, on a farm in the country. (He lived like this until he was 18 years of age, and allowed to make his own descisions.) When Kleros reached the age of 18, he went up, and left his home, expecting to return soon, but not knowing that he would never be able to go back to his family again. He spent four years exploring the land, seeing all he could see. It was at this point in time, four days after he had met an odd old man, who walked around on a limp and laughed like a crazy, came up to Kleros and told him a story about a well of magic, the old man told Kleros that the well of magic could give powers you only wished you had, though it cost a price, the old man did not say what.
It was this time that Kleros had gone to a military fort for housing and food for one night. The day he woke up, his window was open, this was only odd for it was closed when he fell asleep, and he checked the clasps on it. The other odd thing, is that a thick band of fog licked at the edge of his window. Kleros, was cofused, for there was no other fog that this thick band leading into the foothills, Kleros picked up his clothes and walking staff, but his boots on, and set out for the hills. Kleros travelled for a whole afternoon, when the fog began to lift, so Kleros set onto a desperate run toward the end of the mist, he barely made it around the last turn, when a large basin, three feet off the ground stood ahead of him. It was this point that Kleros realized he had no idea where he was, and didn't pack supplies to sleep outside for the night, Kleros decided, being hot and sweaty, that he was thirsty and could use some water on his face, so Kleros stpped up to the basin, splashed it on his face, and then drank deeply from it. It was then that Kleros choked on the water, his eyes locked open, shifting colors from green to yellow. He writhed on the ground in agony, as his bones began to grow and break through his skin, forming what they are now.
It was this day, that Kleros Nihvien died, and never came back from the foothills, though stories say they saw a large human-like beast leave the foothills the way Kleros had entered. It was supposed that Kleros Nihvien met an unfortunate end that day, with the hideous hill beast.
Battle Stats:
Class Description: A fighter with less focus on pure combat, and more focus on the Arcane arts
Armor: Wears a chest plate made out of random animal bones, and animal ribs over his own
Weapons: Only the bones that sitck out from his forearms. (They cut, something like wrist mounted knives)
Accessories: Animal bones
Strengths: Intimidating, Cunning
Flaws/Weaknesses: (It's a flaw as much as a good thing) Bones
Protruding through skin, Arrogance/ Headstrong (If you'd like me to change that into something else I will)
Extra Abilities/Magic: (Overdrive, skill used when near death): As he's on the brink of death, Kleros gains more control of the bones on his body, and can make his bones grow (larger than they are, and also thicken his bones), they return to normal shape and size afterward.
Other Info:
Element: Earth
Likes: People, bones
Dislikes: People trying to hurt him, solitude
Allies: Dia, an Ancient, or Half-Demon Animal (Bio to be posted soon)
Family: Father- Cairon Nihvien, Mother- Nefidean Nihvien, Grandfather- Narong Nihvien Grandmother- Keyara Nihvien (Though no one knows but Narong, and he won't speak about it.)
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Custom Weapons: Listed above next to weapons. (Only the bones that sitck out from his forearms. (They cut, something like wrist mounted knives))
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Custom Spells
Name: Fissure
Description: Creates a large 8 foot long, 15 feet deep, and 2 feet wide fissure in front of him.
Name: Nari's Shift
Description: Raises the ground to do the weilder's bidding (Multiple uses: Change into a solid wall, use to throw at someone or something, or to make ground where there is none, change earth to mud. (If you'd like me to give a more exact list, just tell me.)
Name: Bone Contortion
Description: (Seeing as his bones are the cause of magic, he can control them in that way) (Limited: He can only make the forearm bones propel themselves forward, and also contract back into his arm, in it's normal place (something like... a hook shot really (if you've ver played Zelda)
(That's all because his one spell is a multi-roll spell)
=======================================
General Stats:
Name :Kleros Nihvien (Kel-air-ohs Nih-vy-in)
Race: Human (But with some changes)
Gender: Male
Age: 29 (But youd never tell)
Class: Mage/Fighter
Alignment: Good
Personal Stats:
Body Build: 5'6" feet tall
Distinguishing Features: Bone Structure: Technically, Build wise, he looks human enough, but, (for my enjoyment) I was thinking of having him, have a unique bone structure, being: a skeleton, and Exo-skeleton. With the story I'm going to write, It will basically have my character, Kleros, not start as the mage I want him to be. He begins his history as a normal person, in seek of adventure (and this is just a basic summary) at some certain point in time (yet to be decided) He is directly exposed to the world of magic, so with this instant, burst of magic being applied to him, rather than having it develop, it messes with his body, as it probably would. The magic forces his bones to morph and change, growing abnormally, breaking forth through his skin, and creating hideous deformities to his body. The exposed bone settled into a type of plates over his body (Specifically, if I can describe it: It's not covering his body, but only parts of it. I'll disect this into parts of the body
Head: The brow, at the ends of his eyebrows (not where they meet) his bones grew and spiked outward only slightly. Three spikes on each side beginning at the middle of his eyebrows continuing outward to the ends, the spikes getting slightly larger each time. Closest to the other eyebrow is the smallest, then one away, larger, and the furthest, the largest (on both sides). But that's only the brow, from the middle of his hairline (pardon my lack of more descriptive words for the bones and areas, but I regret, I can't think off them off the top of my head, so think, from the tip of your nose, straight up your head to you hairline) did bones also grow. These are more of in a helmeted fashion. The bones protruding from his hairline, are short and blunt, and they continue backward in a v-like shape, following the hairline. Further backward toward the tip of your head, the bones form lazy arches upward, and become longer and sharper than any place else on the head (though they follow a distinct path from the middle of the hairline, to the spine (these are the largest of all). The only other noticeable protrusions are from the chin, there are only three symetrical bones, two on each side of one larger spike that points straight down, following the chin).
Chest and Back: On the chest, there is little growth, none at all until the shoulders (although the ribs look quite a bit larger under his skin) the spikes on the shoulder, follow the collar bone, and flare outward, breaking the skin in Four places, those closer to the neck are larger (They bend backward, following the ball of the shoulder, so they do not stick straight up.) On the back, simply enough, the bones only sprout from the spine (though then again, the ribs look quite a bit bigger, but don't break skin) the spikes are relatively small along the neck, but at the base they gradually get larger, until halfway down the back they stop getting larger. and gradually decrease toward his hips. (They also protrude in lazy up-side down archs (with the "U" part of the arch facing upward))
Arms: Both arms are the same, five spikes in a sporadic fashion protrude (symmectrical on both shoulders, just in sporadic fashion when it comes to where they protrude) from the sides of his shoulders, until his bicep. The next bones, are on his forearms, most noteably: (One both forearms) A large spike shoots out 1/2 of the way down his arm. It continues down his forearm, bending outward slightly, and then back downward as the bone reaches the middle of his hand. The bones grow past his fingertips by 2 inches, they are serrated on the inside, where they broke from the original bone in his arm. (The large bone from the forearm has a 1 inch space between his arm and the bone, at the highest point, this lessens closer to the point and root of the bone.) The only other bones stick 1 and 1/2 mm forward from his knuckles.
Hip: Biggest note: The tailbone has been enormously extended (The muscules and tendons growing with it, but still being covered by bone (It looks something like if you took your spine and made it a tail (and the segments of the spine became Exo skeleton like). The bone-tail reaches past his feet, it's about 4 and 1/2 feet long (he's 5 feet 6 inches tall). Two bones also protrude upward out of his hip on each side, curving backward.
Legs: Only three bones spike outward from his thighs. (on the outside of his thighs in the middle). The other change is his knee caps spike upward out of his knee.
(Otherwise, his bones are just generally denser and thicker.)
Clothes: Wears a visor made of bone, that covers his face, and rests on his nose, he sees through the eye sockets ( It's a large lizard skull, he also wears the lizard's jaw bone over his chin, secured to his own jaw (it moves with his mouth), Sandy colored shirts with holes for the bones (He makes sure none of them are covered up). Wears loose bone-colored clothes, and bleached (by the sun) leather shoes.
Personality: Polite, Caring
History:
Kleros started as a normal man working for his father, on a farm in the country. (He lived like this until he was 18 years of age, and allowed to make his own descisions.) When Kleros reached the age of 18, he went up, and left his home, expecting to return soon, but not knowing that he would never be able to go back to his family again. He spent four years exploring the land, seeing all he could see. It was at this point in time, four days after he had met an odd old man, who walked around on a limp and laughed like a crazy, came up to Kleros and told him a story about a well of magic, the old man told Kleros that the well of magic could give powers you only wished you had, though it cost a price, the old man did not say what.
It was this time that Kleros had gone to a military fort for housing and food for one night. The day he woke up, his window was open, this was only odd for it was closed when he fell asleep, and he checked the clasps on it. The other odd thing, is that a thick band of fog licked at the edge of his window. Kleros, was cofused, for there was no other fog that this thick band leading into the foothills, Kleros picked up his clothes and walking staff, but his boots on, and set out for the hills. Kleros travelled for a whole afternoon, when the fog began to lift, so Kleros set onto a desperate run toward the end of the mist, he barely made it around the last turn, when a large basin, three feet off the ground stood ahead of him. It was this point that Kleros realized he had no idea where he was, and didn't pack supplies to sleep outside for the night, Kleros decided, being hot and sweaty, that he was thirsty and could use some water on his face, so Kleros stpped up to the basin, splashed it on his face, and then drank deeply from it. It was then that Kleros choked on the water, his eyes locked open, shifting colors from green to yellow. He writhed on the ground in agony, as his bones began to grow and break through his skin, forming what they are now.
It was this day, that Kleros Nihvien died, and never came back from the foothills, though stories say they saw a large human-like beast leave the foothills the way Kleros had entered. It was supposed that Kleros Nihvien met an unfortunate end that day, with the hideous hill beast.
Battle Stats:
Class Description: A fighter with less focus on pure combat, and more focus on the Arcane arts
Armor: Wears a chest plate made out of random animal bones, and animal ribs over his own
Weapons: Only the bones that sitck out from his forearms. (They cut, something like wrist mounted knives)
Accessories: Animal bones
Strengths: Intimidating, Cunning
Flaws/Weaknesses: (It's a flaw as much as a good thing) Bones
Protruding through skin, Arrogance/ Headstrong (If you'd like me to change that into something else I will)
Extra Abilities/Magic: (Overdrive, skill used when near death): As he's on the brink of death, Kleros gains more control of the bones on his body, and can make his bones grow (larger than they are, and also thicken his bones), they return to normal shape and size afterward.
Other Info:
Element: Earth
Likes: People, bones
Dislikes: People trying to hurt him, solitude
Allies: Dia, an Ancient, or Half-Demon Animal (Bio to be posted soon)
Family: Father- Cairon Nihvien, Mother- Nefidean Nihvien, Grandfather- Narong Nihvien Grandmother- Keyara Nihvien (Though no one knows but Narong, and he won't speak about it.)
----------------------------------------------------------------------
Custom Weapons: Listed above next to weapons. (Only the bones that sitck out from his forearms. (They cut, something like wrist mounted knives))
----------------------------------------------------------------------
Custom Spells
Name: Fissure
Description: Creates a large 8 foot long, 15 feet deep, and 2 feet wide fissure in front of him.
Name: Nari's Shift
Description: Raises the ground to do the weilder's bidding (Multiple uses: Change into a solid wall, use to throw at someone or something, or to make ground where there is none, change earth to mud. (If you'd like me to give a more exact list, just tell me.)
Name: Bone Contortion
Description: (Seeing as his bones are the cause of magic, he can control them in that way) (Limited: He can only make the forearm bones propel themselves forward, and also contract back into his arm, in it's normal place (something like... a hook shot really (if you've ver played Zelda)
(That's all because his one spell is a multi-roll spell)
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