|
Post by swift on Jan 5, 2006 20:46:39 GMT
General Stats: Name: Swift Pyro Race: Human Gender: Male Age: 22 Class: Elementalist/esmer Alignment: Good Personal Stats: Body Build: Slightly Muscular yet thin Distinguishing Features: Blue hair Clothes: Usually wearing red armor which is customized to elementalists. Personality: Always full of life and wanting to rush into things. Sometimes causing more harm then good. History: Trained by his three older brothers. One being an Elementalist and the other two being Mesmers. Lived in Old England and family all died when he was 14. A great England battle against the Scotish. Battle Stats: Class Description: Magic Armor: Red and grey armor. Quite of a high defense. Weapons: A fire wand and shield Accessories: Has a magical flame like floating eye on his head. Increases his control over fire and keeps him safe from mind control/intrusions. Strengths: Control over fire and the Mesmer ability to drain life/energy out of the enemy through magic. Flaws/Weaknesses: An injured right arm which stops him from spellcasting when he needs to most. Extra Abilities/Magic: None i dont think. Other Info: Element: Fire and mesmer powers of energy/life drainage. Likes: Fighting Dislikes: Losing allies Allies: none except when with a party. Family: None as all died in a battle. ---------------------------------------------------------------------- Custom Weapons Name: Mesmer gloves Description: Special gloves which give him the ability to use mesmer powers. Power: Life/Energy Drainage ---------------------------------------------------------------------- Custom Spells Name: Heavens Flames Description: Making great firey meteors fall from the sky on a specified area. Power: Fire ======================================= I will post a picture of him soon.
|
|
|
Post by General Shnophie on Jan 5, 2006 21:41:35 GMT
Obviously I don't have the power to saw whether your character passes the tests or not, but I think you ought to add a bit more to his history ... perhaps state what mesmers and elementalists are or something. Your history is a bit short. And I'd suggest that you list one or two more flaws, as it's makes your character less perfect if you have more flaws listed that strengths (you wont be taken seriously if you try to make him perfect).
But I don't expect you to listen to me, so we'll see what the others say.
|
|
|
Post by swift on Jan 6, 2006 11:44:55 GMT
Okay then... Elementalist:Elementalists summon the powers of earth, air, fire, and water and command them at will. Their mastery of the elements gives them a wide range of abilities, most of them deadly, and they can inflict more damage in a single strike than any other profession. Earth magic summons quakes and eruptions, encases enemies in stone, or strengthens allies. Air magic harnesses the power of tempests to strike foes down with lightning strikes or enables allies to run like the wind. Fire magic manifests flames, fireballs, molten lava, and even meteors to burn enemies to a crisp. Water magic conjures mist and ice to slow enemy movement and attacks, blur vision, protect allies against magic, and inflict cold damage on enemies. The wise Elementalist avoids becoming surrounded, but keeps a local area-of-effect spell on hand just in case. Mesmer:Mesmers are masters and mistresses of illusion and control. Combined with any other profession, their skills provide excellent support, turning the enemy’s skills against them and changing the very fabric of reality to hinder foes and help allies. Mesmers have the ability to cast spells quickly, which can make all the difference in the heat of battle. Their powers of domination allow them to take control of enemy skills and Energy for their own use, and for the benefit of their allies. Their unique illusionary talents can slow or even halt enemy movement and skill casting, or cause imaginary illnesses that drain Health and Energy from foes while healing and energizing allies. While Mesmers are not known for brute strength, their ability to confuse and distract the enemy more than compensates. Now i am aware that this sounds very immortal in a way but it really aint. I only have the Fire Power of a Elementalist and the Life/Energy drainage of a Mesmer. As for the history... He was Born in England. Raised in England. Trained in England. Watched family die in England. Weaknesses: Water... And always doing things before thinking about it which could have deadly results.
|
|
|
Post by Valentine on Jan 6, 2006 21:02:22 GMT
The history could do with being a little longer... and could you tone down his almightyness a little bit? Other than that i can't see to many problems.
|
|
|
Post by swift on Jan 6, 2006 23:16:24 GMT
I will make his history longer soon but what do you mean by his almightyness? He aint so almighty. Is he?
|
|
|
Post by Valentine on Jan 7, 2006 11:48:21 GMT
I got that impression, i don;t know why. But yes please make history longer.
|
|
|
Post by General Shnophie on Jan 7, 2006 17:57:20 GMT
I got the same impressions. And yes, the character's history does need lengthening somewhat ... what sort of time period is it set in, if he's from England? Or is it some sort of parallel universe? I think you need to elaborate somewhat. Otherwise okay.
|
|
|
Post by swift on Jan 7, 2006 19:00:23 GMT
Hmm.... Its Ye old England. Knights of the round table kinda thing. Yet its totally different. There were actually beasts called Charr. (Pronnounced Charr as in Charizard ) The Charr would have fights over the humans for possesion of Earth. The huge battle his family died in was the Humans trying to stop the Charr from Over The Old Kingdom (Being England).Ofcourse the Humans one but almost no survivors were left anway and the Old Kingdom was left in ruins. Which is where my character is now. In the Ruined old kingdom. No family and helping the rich on quests to earn some gold. Getting stronger all the time to be able to kill off the Charr once and for all. Ofcourse he wont be able to do it alone. I geuss i kinda made a story up. hehe. The Charr look something like this... game.tfol.com/wyzt/guild_wars/images/guild-wars-200405060651198.jpg
|
|
|
Post by Akkarin on Jan 8, 2006 4:26:12 GMT
Since my names still on the door, the doctor is in....
Lets have a little less copied out of the Guildwars manual shall we.. History could be lengthened Your weakness dont cut it, Actions before thoughts thats not a weakness its just a personal trait, a weakness is something like a bad knee...or a weakness to certain type of magic or melee combat.
Character pending
|
|
|
Post by swift on Jan 8, 2006 9:00:31 GMT
Since my names still on the door, the doctor is in.... Lets have a little less copied out of the Guildwars manual shall we.. History could be lengthened Your weakness dont cut it, Actions before thoughts thats not a weakness its just a personal trait, a weakness is something like a bad knee...or a weakness to certain type of magic or melee combat. Character pendingwelcome back doctor.... hehe. Was wondering when someone would notice. Tis my fav game. But yeah... I will edit the history soon. Weaknesses.... Ummm.... He is more of a long range fighter than a melee. So a weakness could be.... Injured right arm. (which is the arm he uses for his wand. (By any chance... Do you play Guild Wars?)
|
|
|
Post by Akkarin on Jan 8, 2006 18:47:29 GMT
i have it and im not impressed, i still play neverwinter nights after all these years.
Long range fighter, you mean he's a spell sword?
|
|
|
Post by General Shnophie on Jan 10, 2006 22:32:58 GMT
I thought that mesmers and elementalists stuff looked copied from somewhere ...
|
|